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RE: Earn More & Power Down Faster - Video Chat with Mrs.Steemit

in #steemit8 years ago

When you talk about gamification, do you mean things like perks based on reaching "levels" like myself and @beanz have made posts about? I wrote a little web page to show people what "level" they are at but it's not in a presentable state yet (totally functional, but raw). It's based on the same way that levelling works in games like World of Warcraft, marginally increasing costs for each new level. I think something like that would be a great reference point for providing perks, again like in World of Warcraft where your level allows you to use new skills, equipment, take on new jobs etc). Are we thinking along the same lines?

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Yes I mean levels, quests, perks, status, all of that. We are missing that. Instead it seems the focus here is on how much money each poster has rather than how much status.

It's something I want to get @ned to answer at SteemFest, if they are not thinking along these lines then I don't see how we can ever expect Steem to be long term viable. It can't be run on whale investor benefits alone, and even if it could it would not be desirable. Ordinary users need to want Steem Power or the whole thing is a sham.

Gamification is a way to improve UX. UX is one of the missing components.