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RE: Steemmonsters - Burn your (worthless) cards and get HUGE upvote!

in #steemmonsters6 years ago

Yeah, I bought the cards in hope that they would be worth something someday, but instead they have gone down in value because there so many of them. It would be nice if they would stop saturating the market.

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Yes, you are making my point. There are many many people out there that would "collect" the cards thinking the game could take off one day and they could make a profit. But because they are ignoring the "real demand" and instead producing to their "anticipated demand", they are in effect making people that invest bear the brunt of their gamble. If the game takes off quickly then they will make a good bet, but the problem is if it drags on slower than anticipated, then they lose people in the process (its been happening for the last few months).

The good companies will do their best to meet demand with supply. They won't "anticipate" so enthusiastically, and they damn sure won't continue when they see demand doesn't materialize as planned. In the real world people lose their jobs if this happened, and rightly so. Almost all, successful companies that have outside investors (ie stakeholders like our cards) will have to respond to real supply and demand or they will be out of business.

I don't think they are doing anything intentionally wrong, I love the game myself and think they have put a lot of sweat and money in too. But the fact that they didn't listen (and continue to stubbornly cling to their "we will build it and they will come" mentality), just means they are making a serious mistake. It is creating unnecessary churn of investors and players alike, as in the latter's case people quit playing quests to spend 30 min to make 4c.

I am holding my cards and add to them as I get spare change though, the main reason is I think they will eventually get it right. It is a self-inflicted wound that is fixable, and frankly I wonder why it is taking them so long to see it.