Collectibles: Transformers POTP - Rippersnapper
Power of the Primes Decepticon Rippersnapper, Abominus Combiner
I love toys! There I said it! I'm not talking about big kid toys like electronics, and such. I'm talking about figurines of my favorite super heroes, Transformers, anime characters etc. Truth be told, I don't hold a figure in each and make fight sounds as I bash them together, like I used to. These days, I just display them on shelves and every once in a while I'll change their position or posture for a different look or I'll use them as photo props. Some of my favorite toys are still in the original packaging! Anyways, I thought it'd be helpful for those of you who, like me, score a lot their loot online because it's just way to hard or not possible to find them in stores anymore. Maybe extra images or my 'take' on the toy, will help you decide if it's worth adding to your collection or not.
Hasbro's has introduced this remake of the Decepticon Rippersnapper as a Deluxe Class figure in the Transformers - Power of the Primes toy line in 2018. He is part of the 'combiner team' known as the Terrorcons and transforms into a beast with a shark's head. This five and a half inch figure comes with a collectible card, a blaster, and his Prime Armor which transforms into the hand of Abominus. What makes the combiner teams special is their 'ability' to merge into one giant robot. This means that each member of the team will have a third transformation mode, one that's specifically for the giant robot. The groups will typically consist of five members, one of them being larger than the others (Voyager Class figure) and will transform into the torso/head of the giant robot. The other four will transform into a limb, either an arm or a leg and you can place them however you like. NOTE: Some combiners, whose 3rd transformation is a limb, (when sold/purchased separately) only come with the hand attachment (Prime Armor) which means that the foot attachment will then be included with the torso figure. Since Combiners from the Combiner Wars and Power of the Primes toy lines are interchangeable and not all of them have the same hand/feet pieces you'll have to really look at the included pieces if you're planning on mixing and matching to create your own Combiner team. This is what caused my dilemma and resulted in my "Collectibles" series of posts. More info below.
Rippersnapper's light gray and blue color scheme looks pretty good, I think it's the best color scheme amongst all the Terrorcons. On my figure, the paint job is even and without defects. The faux rub sticker of the Decepticon emblem is straight and is the largest of the limb Bots. In shark mode, the head cannot move but the jaw is on a hinge so the mouth can open to reveal a nice set of silver shark teeth. The blaster cannons can be pegged just behind each shoulder. The prime armor can fit on the back near the tail which doesn't look awkward. A Prime master can be pegged in just below the dorsal fin and in my opinion putting one there looks awkward. The tail is hinged but only allows for small up and down motion. The arms in shark/beast mode are the same for the robot mode. They are on ball joints at the shoulders and uniquely they can move up and down as if he was shrugging. There is no bicep swivel but there is a ball joint elbow. The hands are swiveled at the wrists and the claws are permanently extended meaning in robot mode, Rippersnapper is impersonating Marvel's Wolverine, haha. The legs are swiveled at the hip which allows for the leg to rotate 360 and the only other joint is at the knees. In robot mode, the head can turn 360 and tilt slightly up and down. There is a chest panel that you can flip down to reveal a port which you can plug the Prime Armor, which I think looks ugly. Like all the other Terrorcons, the hips are on a 360 degree swivel. There is a thigh swivel and a knee hinge on the legs. The thing I find most disturbing is that the joints are not uniformly tight. For example one arms bicep swivel is tighter than the other or one beast mode leg is so loose that it won't stay in place while the other is snug. Or some parts are way to finnicky to snap into place consistently, as in this case, you can tell from the gif that I couldn't get the legs in monster mode to snap together properly. Maybe it's my copy, I don't know but since I won't be moving it around too much and will keep it in limb mode, it'll be ok. Also, it doesn't take much force to pop a part off the ball joints but it's easy to pop back in. For example, the Prime Armor piece transforms into the hand by flipping out the fingers and folding down the thumbs (the two pointy parts with the holes in it). It kind of looks stupid to me, having a hand with a thumb on the top and bottom, so I pulled off the bottom thumb. More of my 'mods' below.
Terrorcons | Merge into | Abominus |
Hun-gurrr | Transforms into | Torso |
Blot | Transforms into | Right Arm |
Rippersnapper | Transforms into | Left Arm |
Sinnertwin | Transforms into | Right Leg |
Cutthroat | Transforms into | Left Leg |
Pictured below are the Prime Armor and original feet attachments. The Prime Armor is a gimmick designed to induce more sales of toys, in my opinion. It's an add on weapon/shield/engine part or whatever you make it out to be, and meant to accommodate a Prime Master. A Prime Master is a little figure that transforms into a 'spark mode' to fit into a compatible component, like the Prime Armor. This transformation is as easy as folding it in half to make it look like a cube. It is sold with an exo suit which just opens up to fit the Prime Master inside. This exo suit transforms into some kind of weapon (different Prime Masters have different exo suits). I included this info because some Combiner teams don't have a large weapon for the merged figure so I got some of these Prime Masters to use in weapon mode.The foot attachment is from another figure that I wanted to show just as an example of roughly what some of the older hand/feet look like. The older ones are also dual purpose, they can be either hands or feet. The original one should look similar but have a Prime Master port, a swivel peg and cannot transform into a hand. Just make sure to look for a peg that sticks out from the top. That's the peg that inserts into the leg.
Original Hand | Original Foot |
In case you're wondering what my version looks like here's a preview (I left the extra thumb on the left hand so you can see the difference between pulling the bottom one off or not):
I'll call him "Primal Reign."
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Posted from my blog with SteemPress : http://newbiephoto.net/collectibles-transformers-potp-rippersnapper/
Awesome toy. I used to be a fan of cartoon and action figures (recently wrote a story and included a reference to a rare/expensive collectible).
I think it is nice to be able to not only keep these beautiful, creative and highly elaborate toys, but also enjoy playing with them.
As a good old time kid I did with my toys what most kids of my culture did: I wore them out, I played them into destruction and oblivion.
We were not supposed to keep them away from dirt and scratches.
If I had the chance to go back in time, I'd surely become a hardcore collector.
Hi hlezama, thank for stopping by and sharing your story! I'm pretty much in the same category, my childhood toys were either played with until destroyed or lost in the yard sales my mom had when I wasn't looking lol. These days, I just can't stop myself from picking up a childhood favorite when I come across one.
Awesome, thanks! 😄👍
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