EPCOT: Walt Disney's Futuristic Utopia that Never Was

in #steemstem8 years ago (edited)


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If you're familiar at all with what happened to Walt Disney's entertainment empire following his death, you'll be well acquainted with Roy Disney. I'd call him a polarizing figure except I've never met anybody who remotely approves of the direction he took.

It's tough to figure out how much blame he deserves however, versus shareholders, for the mutation of Epcot from Walt's vision into "just another theme park". It was originally going to be a futuristic, utopian model community based around the newest technology available then, and Walt's own fascinating attempts at social engineering through urban planning.


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Walt approached designing human habitats the way you might design a zoo exhibit, starting from an understanding of the behaviors and needs of the organism that will reside within. He took a view, popular at the time, that clever design could solve many human social ills.

For example, by plotting out convergent foot paths to every shared piece of community infrastructure (like dumpsters, mailboxes, and so on) neighbors would often have to walk next to one another on the way to perform some mundane chore. They would then at least see one another face to face frequently, and perhaps talk.

This would reduce the likelihood of one committing any sort of crime against the other, as it's emotionally a very different thing to wrong somebody whose face and name you know, versus wronging a stranger. This principle facilitated group cohesion in the distant ancestral past of our species, but only works up to groups of a certain size.

This is somewhere between 100 and 250, or "Dunbar's Number". Basically humans are only capable of remembering and maintaining about 150 different relationships. So the size of a social group of humans which exceeds that number will unavoidably begin experiencing social maladies related to anonymity.

It's like living in a small town, where nobody can get away with everything because everybody knows everyone else and gossip spreads quickly, versus living in a big city. Where, paradoxically alone among the teeming masses of strangers, you can indeed get away with a great deal and won't necessarily feel as bad about it because you don't know 99% of the people around you.


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While the notion that you could shape human behavior so directly by architectural means is unpopular among sociologists, it had a great many adherents in the 1960s and 1970s, and many of the principles devised during that period remain influential today.

For example, many prisons paint their walls salmon pink because psychological studies show it reduces aggression. It's hard to feel like a bad ass when you're in a pink room. Or fast food signs being commonly red and yellow, the colors shown to subconsciously provoke hunger.

I do have some feelings of discomfort surrounding these efforts. I am inclined to distrust social engineers who want to change my behavior by one method or another without my knowledge, because I object to a stranger assuming he or she knows what's best for me. Or that I need to be fooled, or controlled in some way, in order to behave myself.

That said, where is the line between social engineering and plain old streamlining? Many of the principles Epcot was going to showcase simply made life smoother and easier. It's not as if nobody these days is trying to sell us products which make our lives easier, but which also control or leverage us in ways we didn't agree to.


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It is after all distressingly common for regular people to separate humanity into themselves, and "the teeming unwashed horde". All of those other people are conscious, feeling individuals too. Few would hesitate, if given the power, to make changes to society that suit them. Reasoning perhaps that if others don't like it, they will warm to it in time, and that "I know what is best for others anyway".

Walt's version of this wasn't as sinister or elitist, I think. If you study his original plans for Epcot, the focus was mostly on preventing isolation and alienation, cultivating a feeling of belonging and community. Walt, after all, was a deeply humanitarian fellow with grand visions for a future which elevated us all. Maybe the problem isn't social engineering. Maybe it just matters very, very much who the engineer is? Or the imagineer, in this case.


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Can't decide what I want. Futuristic utopia or just a small house surrounded by the greenery. Where I can play my banjo and relax.

I was reading your post and thinking yes, it's definitely a matter of moral values of who has the "power" to shape social behavior. More and more it seems to be the only solution to most society's problems, but also the more disregarded (schools still don't focus on moral education, sports, civism and citizenship)

I went to Epcot as a kid, even as a kid who didn’t know much I thought it was a weird place and didn’t enjoy it compared to Disneyland.

It’s no Space Mountain, let’s put it that way.

I was the opposite. It was a transformational experience for me, especially the Spaceship Earth ride and the boat ride through the pyramidic enclosed hydroponic farm. It gave me a glimpse of what the world could become with human ingenuity and organization.

Smart design is like heaven. Heaven is free from various diseases. Therefore, let's create our paradise in their respective areas to avoid the various diseases of society.

Well I could say his intentions were majorly sacrificial, he's done his best in his version and ways he could ever, a tree doesn't make a forest at all,
He's been amazing all these years

Walt's version of this wasn't as sinister or elitist, I think
I too think the same.
the focus was mostly on preventing isolation and alienation, cultivating a feeling of belonging and community.
I think he was working for a better things which only a few people do in today's world.
The isolation is good to some extent but if its exceeded it can cause various problems for the individual

Alex - I think he's trying to greet a common problem of Euro/Us zone countries... But there's a different in my country... I never feel we're isolated... Family & neighbor relationships are strong in Asian counties than yours... But I like this concept Alex...

+W+

@alexbeyman I can't claim to know his intentions, but sticking to the original plan would have been a huge plus for Disney in the long run.

I think after he died Roy decided to swap quality for quick profits

thanks to Walt's preliminary work on the project, we have a good idea about what life in EPCOT could have been like if this city of tomorrow had ever been completed.

Design can do a lot to change behavior. Narrower streets, either by design or due to parked cars, naturally slow traffic. A narrow street plus little to no front yard, puts neighbors closer together, making it more likely for them to feel compelled to say hello and ultimately get to know each other. Making stairs more salient than the elevators can encourage people to use them instead of the elevators. Of course, designing with such affordances in mind can be used for public good (eg, to increase exercise) or for harm (such as encouraging the purchase of candy in a checkout line).