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RE: Grey Ranks, Solzhenitsyn, and Meaningful Games

It is a slight bit optimistic in the sense that the vast majority of games are never going to hit this point.

I'm starting a second running playtest of Hammercalled, now that it's mature enough to have a significant amount of ongoing playtesting without causing the changes to be so mercurial that players in the games wouldn't be able to keep up, and I'm going to experiment with a more deeply philosophical feel to the game, to such an extent as it is possible, as it takes place in a dystopia influenced by Solzhenitsyn.

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