Stepping into Virtual Reality World

in #technology8 years ago

So, here I'm with the post of Virtual Reality trend which is slowly getting into our life. When I was kid I used to think like a microchip or something embedded in our brain which could show what we want to see like if we record something we can watch it like we are in it. I thought it was just possible in dream and maybe in very far future. But, now with VR headsets we can experience it just like the way I thought it to be like. We can say Virtual Reality as piece of art which lets us enter the virtual world and live it. 

On the scale of zero to ten, what do you think are your chances of going to Mars, swimming in Icelandic waters, or rocking the stage with Mick Jagger? Next to impossible right? Yea but, with Virtual Reality you may be experience all of these crazy things right in our drawing room. So, get ready to dive in this immense world of Virtual Reality !!!


HOW VR HEADSETS WORK?

The headset set-up is being used by Oculus, Sony, HTC, Samsung and Google and usually requires three things. A PC, console or smartphone to run the app or game, a headset which secures a display in front of your eyes (which could be the phone's display) and some kind of input - head tracking, controllers, hand tracking, voice, on-device buttons or trackpads. Total immersion is what everyone making a VR headset, game or app is aiming towards - making the virtual reality experience so real that we forget the computer, headgear and accessories and act exactly as we would in the real world.  
The goal of the hardware is to create what appears to be a life size, 3D virtual environment without the boundaries we usually associate with TV or computer screens. So whichever way you look, the screen mounted to your face follows you. This is unlike AR which overlays graphics onto your view of the real world. Video is sent from the console or computer to the headset via a HDMI cable in the case of headsets such as HTC's Vive and the Rift. For Google Cardboard, Google's upcoming Daydream headsets and the Samsung Gear VR, it's already on the smartphone slotted into the headset.

 VR headsets use either two feeds sent to one display or two LCD displays, one per eye. There are also lenses which are placed between your eyes and the pixels which is why the devices are often called goggles. In some instances, these can be adjusted to match the distance between your eyes which varies from person to person. These lenses focus and reshape the picture for each eye and create a stereoscopic 3D image by angling the two 2D images to mimic how each of our two eyes views the world ever-so-slightly differently. Try closing one eye then the other to see individual objects dance about from side to side and you get the idea behind this. 
In addition to creating a stereoscopic the motions are handled with the help of Gyroscope Sensor and most of the operations like interacting with the help of gyroscope to point and interact with help of button or remote in VR headset.

VR GAMING

Gaming in VR can be very intuitive, but as they say, there are twos sides to every coin. Virtuix has attempted to rectify this miniscule flaw with its new Omni. "Gaming to be healthy", is what Virtuix calls it. They have an Omni gaming platform replete with tracking software and motion sensors which track your gestures as well as movements and respond  accordingly inside the gameplay. In other words, they want you to move to play and win. Another similarly great product in Infinadeck- a treadmill bundled with VR headset and sensors. It is literally infinite, owing to its omnidirectional movement capability and a harness which stops you from running off the device.

So, with these VR headsets we are now entering a new world in which you can fulfill many of your dreams just from your bedroom. A new exoskeleton is also developed which would make you feel the touch of objects of the world you see through your VR headset. Engineering students have invented a glove that lets a user feel what they’re touching while gaming. The Hands Omni glove, developed at Rice University’s Oshman Engineering Design Kitchen, could provide a way for gamers and others to feel the environments they inhabit in virtual reality. 


THIS POST WAS ORIGINALLY WRITTEN BY ME ON MY WEBSITE: http://infoscity.com/virtual-reality-world/


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Just something to note, you seem to show screenshots of FPS games in VR, games such as Team Fortress 2 for example that has VR support don't go very well in VR... first person shooters are not the best examples for the current level of VR technology. Generally fast paced action can be problematic for the users, especially when not very experienced in using VR.

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