Week thirty six Colonye post: moldred on the move

in #undefined5 years ago (edited)

all you need to know as a new player [https://steemit.com/rpg/@darklands/how-to-do-darkland-new-player-tutorial) or jump over to https://discord.gg/BB3EWkG

Darkland is sitting at 5260 SP steem power. All players get two post a day, up voted from 30% if u have more then 5 workers you get 6% up vote per worker up to 90%. your comments always get a good up vote. you can make gold in the game to get steembasicincome shares.

@cyber.explorer
@creativetruth
@ecoinstant
@methus
@happyme
@stever82
@hhayweaver
@ligayagardener
@enjoycompany
@enosh
@mastergerund
@stuffbyspencer
@moncia90

all photos from pixabay
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you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. This post is and updated version of last weeks colony post Due do to the amount of information part of the post Copied and Pasted.
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The trading outpost.

undeads has been spotted all over many reports has come inn. gunnar and the outpost believe moldred is going to go on the offensive after his location has been discoverer. the outpost planing a full scale attack on his fortress in 1 week time.

the outpost is offering a special deal the help the Blacksmith and armor to get better weponds and armor to defeated moldered and the undeads before its to late

  • selling hide and iron 1 to 2 any resources (only one week)

Blacksmith: to put a gem in to a +1 weapon or armor make a ring.amulet its free.
but to get better upgrades you need help from a colonist

  • buying 1 health potion for 4 food of any type
  • buying wood,stone,1-1 ratio
  • buying 1 wood or stone for 1 any food types and silver.
  • selling 1 wheat for 2 meat,fish,wood or stone
  • selling 1 meat for 2 wheat,fish,wood or stone
  • selling 1 fish for 2 wheat,meat,wood or stone

The outpost Weapon and armor inn delivery

  • +3 weapons,hide armor for 4 wood or stone
  • +4 weapons,studded armor for 6 wood or stone
  • +5 weapons,iron armor for 8 wood or stone
  • any gem weapons or armor for 15 wood or stone
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    The outpost gold Exchange
  • we are buying five silver and pay one gold
  • we are buying three gems and pay one gold
  • we are selling one steembasicincome share for 3 gold
  • we are selling one 80% up vote for 1 gold

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Regions
more info in the darkland wiki under part three:Regions
NB :read the rules on occupation before attacking a region.

All regions are medium quest difficulty enemy's 2-1

15 of 15 Regions Discovered

  1. Crimson forest weekly bonus : 4 meat and 2 hide +10% up vote owner: The snake clan
  2. Shattan lumberyard bonus +6 wood +10% up vote Owner:The snake clan
  3. Seven Sister bonus +6 stone +10% up vote Owner: @cyber.explorer
  4. Orange hills bonus +6 wheat +10% up vote Owner: The snake clan
  5. Black harbor bonus: special trade agreements +10% up vote Owner: @ecoinstant
  6. Green wally bonus +8 wheat access the Brewery +10% up vote Owner: The snake clan
  7. Shrubs bonus: two workers jone your colony +10% up vote Owner: @stever82
  8. Lake Sherwood bonus: +10 fish the owner +10% up vote Owner: @methus
  9. The iron company bonus: +4 iron can get a gem +10% up vote Owner:@happyme
  10. Seven silver bonus: +8 silver can get a gem +10% up vote Owner: The snake clan
  11. Red clover forest +4 herbs +10% up vote Owner: The snake clan
  12. Depp Cove +6 fish +10% up vote Owner: The snake clan
  13. Shining rock +2 gems +10% up vote Owner: The snake clan
  14. Lambert hunting and hide +8 meat 2 hide+10% up vote Owner: The snake clan
  15. Fungus Tower wizard tower +8 Fish +10% up vote Owner: The snake clan

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Darkland wiki
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments

Overview over all Colones. and quest Rules
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

how workers are working update here is the post on the matter.
https://steemit.com/rpg/@darklands/how-the-up-vote-is-calkulating-introduce-worker-happyness

new armor classes
https://steemit.com/rpg/@darklands/new-combat-classes

special food

  • goblin stew (+3 production to wood,stone,all food,silver,iron,herbs +1 hide workers)
  • Cloud berry pie (feed it to one worker he/she will have a +5 production one week) works on all collection
  • moose sausage (+2 damage in combat) works great combined with ale)
  • barbarian ale (+2 dam +2 hit in combat)
  • Cinnamon rolls 2 (+2 to hit +2 production one week)

NB: the worker food can stack meaning you can eat the stew and a Cloudberry pie and have a ale in the same week but if the food has + to hit it do not stack

small adjustment in equipment

  • Wizard lower spell damage and making the main wepond a two hand.
  • Removing the ability to use range specific weponds whering improved iron armor
  • Removing the +2 hit chance where ranger armor dual shoot -2 hit (armor set bonus)
  • Adding rouge loot bonus 2 D6 silver after the quest (armor set bonus)
  • barbarian +2 Charge attack range + dual strike (armor set bonus)
  • some classes has now have a special weapon in the spesial item slot

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@cyber.explorer "fyres forest"

Maxwell and blaze is on the way home. he has some new armor whit him. and a few hide he manage to find just outside the gate it sems the snake clan has left it there. @cyber.explorer is still defending ecoinstant colony
the hunters are n the way back they have a all the meat and hide the colony need. but the hunters has seen a few undeads roaming around in the forest, a new has been hired. the colony is one of the biggest and most advance around.

Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (nine) next one 50 silver
Wood 25 (-6 fire)
Stone 27 (+7 Region)
meat 113 (+48 workers)(-15 trade)(-15 workers/dog)
fish 0
wheat 33 (+15 trade)(-14 workers)
Silver 9 (-45 hire a new worker)(+5 quest)
hide 6 (+8 hunters)(-26 armorer)(+5 quest)
gem 8 (+8 trade)(-2 armorer)
iron 34 (-6 armorer)(+10 workers)
health potion 2
Greater Healing potion 0 (-1 used)
herbs 4
Gold 4 of 10 (+1 tax)(-1 up vote)(-4 trade)
skull 1 (-1 used)
ale 1 (-1 used)(+1 from @happyme)
moose sausage 0 (-2 used)
goblin stew 0
Cloudberry pie 0

Colony conditions:
Current Modifiers: (specialty hunting)(+7 stone Seven Sister region , stone (gunnars pickaxe)
+2 wood -2 stone )(Cabin +1)
Workers 100% good)(your workers need two different food (5 of 5 housing)

weapons(+5 iron war hammer gem 6 dam two hands)(+5 dark staff 2 melee damage)(+5 crossbow 4 dam)(+5 iron hammer/gem 5 dam one hand)(+5 cross bow (Ranger) 6 dam)
(+5 war hammer 5 dam two hands)

armor (+2 iron horn helmet)(2X+4 iron helmet)(+4 studded chest)(+4 iron shield)(+16 iron chest/gem)(x2 +4 iron leggings)(x2 +4 Iron boots)(+8 iron chest)(+4 Ranger boots)(+4 Ranger leggings)
(+4 ranger helmet +1 to ranger hit)(+8 ranger chest)(+8 improved iron shield)(+16 improved iron chest plate)

items(wolf pelt +1 hit)(+1 amulet)(blazed Spiked collar w/gem +1)(+2 wolf tooth amulet)

Production Buildings (all building in the colony file etc more info)

  • Hunter cabin (+4 food +1 hide (need a worker)
  • Lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Armorer (need a worker)
  • iron mine +3 iron (need a worker)
  • Blacksmith (need a worker) (see colony file for more info)
  • Silver mine +5 silver (need a worker)
  • Iron gate
  • Barracks
  • moat

Colony Phase:
u can move your fourteen if u want.
here are your workers from last week.
0 Lumberjack; 8 hunter; 0 Miner; 0 Builder; 1 Scientist;2 Armorer ,2 iron minder, 0 Blacksmith,
1 quest.0 soldier

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

House ,Research bench two,herb cabin, Brewery ,wizard tower,Barracks

research (need a Scientist)
buildings: guard tower, batteling ram,trebuchet

Quest
loot Blockurator camp (easy)
loot paradigm42 camp (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@creativetruth "Silvery Marsh"

and big jake is away defending ecoinstant colony from the snake clan. his workers are doing a good job while he is away, but one worker has seen and undead it was just wandering by. the scientist has found out the how to upgrade the lumberyard and make a Cleric wand.

the outpost is selling wheat at 2 to one stone so only 5 wheat.

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (six) next one 35 silver
Wood 79 (+7 workers)(-5 fire)(+16 trade)
Stone 82 (+30 trade)(-10 trade)
wheat 29 (+30 worker/pig)(-10 workers)(-8 ale)(-16 trade)(+5 trade)
meat 23 (+6 trade)(-5 workers)
Fish 21 (+10 trade)(-5 workers)
Silver 5
gem 8
health potion 2
Armor Potion 3
Greater healing 1
iron 14
herbs 14
Gold 2 of 12 (+1 tax)
hide 6
'animal skull 0
ale 1 (+4 workers)(-6 trade)(-1 used)
goblin stew 4
moose sausage 2
Cloudberry pie 3

Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cabin)
Workers 100% good)(your workers need two different food (4 of 4 housing)

weapons/(+4 "Fang")(+6 hunter bow 3 dam)(+5 iron sword 4 dam)(2x+3 cross bow 5 dam)
(2x +5 iron sword 3 dam)(+5 Spike club (Barbarian) 4 dam)(2x+5 iron warhammer 5 dam two hand)
(+5 heavy spear 7 dam)(Ranger)

armor (+2 studded boots)(+2 studded leggings)(+2 armor horn helmet)(4x +2 hide chest)(+4 iron shield)(+4 iron leggings)(+4 iron helmet)
(+4 Ranger Helmet +1 range hit)(+4 Ranger boots)(Ranger)(+8 iron chest plate)

items(2x +1 to hit amulet)(dark staff)(book)(+1 ring)

animal companion pig

Production Buildings (all building in the colony file etc more info)

  • Research bench two (need a worker)
  • Farm +5 wheat (need a worker)
  • lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Silver mine +5 (need a worker)
  • Blacksmith (need a worker) (more info see colony file)
  • herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Brewery (one worker can make 2 ale a turn using 4 wheat.)
  • iron mine +3 iron (need a worker)

Colony Phase:
you can move your ten if u want
here are your workers from last week.
1 Lumberjack; 4 farmer; 0 Miner; 0 Builder; 2 Scientist;0 Silver miner,0 herb Forager,0 alchemist,2 brewer, 1 quest, 0 Blacksmith. 0 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall,wizard tower,
iron mine,stone wall.
**level 2 **: lumberyard

research (need a Scientist)
buildings:, Barracks, armorer.

Level 2 buildings: quarry stone,Farm, iron mine ,silver mine, herb cabin
gem mine, marketplace (can send out trade caravans) and town hall (upgraded cabin)

Blacksmith research(need a Scientist) (more info see colony file)
alchemist (need a Scientist) using astride book discoverer potions 5 of 5.

Quest
loot Blockurator camp (easy)
loot paradigm42 camp (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@ecoinstant "Sustainable Acres"

the colonye is under attack Trebuchet are raing down fire from a distanse. banner men from all over has jone the defense rumors of and wizard calling him self "CHARacter wIZARD" has come. he is over at happymes colony helping on there defense. the attack is still going but undeads has start coming in the curse of the undeads are helping ironically but we most wonder way there are here. but now we need to strike down the attackers

Black harbor closet atm

  • +3 weapons,hide armor for 6 wood or stone
  • +4 weapons,studded armor for 8 wood or stone

Black harbor trade fund
wood 30
stone 7
healing potions 0
meat 6

Resources Phase:
SP Delegated: 320SP (six workers)
Silver workers: (eight) next one 45 silver
Wood 62 (-6 fire)(-40 construction)(+40 trade)
Stone 181 (-10 construction)(-40 trade)
wheat 91 (+28 workers)(-14 workers)(-15 trade)
fish 8 (-14 workers)
meat43 (+15 trade)
Silver 59 (-10 construction)
gem 7 (-1 blacksmith)
health potion 12
Greater healing 1
iron 0
hide 19
ale 3 (-1 used)
herbs 2
Gold 2 of 10 (+1 tax)(-9 SBI)
animal scull 0
goblin stew 3 (-1 used)
moose sausage 1 (-1 used)
cloudberry pie 1

Colony conditions:
Current Modifiers: (+1 specialty farming)( Region Black harbor Special trade agreements)
-1 stone and wood +1 stone (gunnars pick ax) Cottage +1 production
Workers 100% good)(your workers need two different food (5 of 5 housing)

weapons(+5 Paige's Bow 4 dam)(+5 long sword)(+5 iron spear 2 dam)(+5 wizard staff 2 dam two hand)(2x +5 iron sword 3 dam)(x5 +4 stone club)(+5 iron sword 4 dam)(2x+5 war hammer two hands 5 dam)(+3 crossbow.5 dam)(+7 hunter bow/ gem 4 dam)(Ranger)

Armor(+2 hide chest)(+4 studded chest)(+3 iron helmet)(+4 iron boots)(+4 iron leggings)(+4 iron shield)(+1 hide helmet)(x2 +1 hide boots)(+1 hide leggings)(+2 studded hide leggings)(+2 studded hide helmet)(+2 wizard boots)(+2 wizard leggings)(+2 wizard helmet +1 spell hit)(+8 Wizard Chest Piece)
(+2 Ranger helmet) +1 range hit) (+4 Ranger boots)

items(2x+1 ring)(2x+1 hit gem necklace)(wolf scull)
+2 range hit. Eye of Accuracy (Ranger) and +2 spells hit. +1 spell dam "Ring of Healing" (Cleric)

Production Buildings (all building in the colony file etc more info)

  • Lumber yard +5 wood (need a worker)
  • Farm +5 (wheat/food) (need a worker)
  • Research bench two (need a worker)
  • Stone Quarry +5 (need a worker)
  • Silver mine +5 (-2 food) (need a worker)
  • Wizard tower (see colony file on spells etc)
  • Brewery (one worker can make 2 ale a turn using 4 wheat.)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Barracks (hire a Soldier whit a base stat of 5)
  • Blacksmith (need a worker) colony file etc more info)
  • iron mine +3 (need a worker)

Colony Phase:
u can move your fourteen workers if u want
here are your workers from last week.
0 Lumberjack; 4 farmer; 0 Stone Miner; 1 Builder; 5 Scientist, 0 Silver miner,0 wizard,0 brewer,
0 alchemist, 0 herb Forager, 0 Soldier, 2 Blacksmith, 0 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, ,Blacksmith
iron mine,iron gate,ballista,moat,Trebuchet, armorer, guard tower,cleric temple

research (need a Scientist)
buildings battering ram,

spells: a few more has been added (see the colony file etc more info)
alchemist using astride book discoverer potions 5 of 5.

Quest
loot Blockurator camp (easy)
loot paradigm42 camp (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@methus

and frank is defending ecoinstant colony from the snake clan. they are not back yet.
the stone quarry is in full swing ones more the stockpile of Greater healing is getting bigger.
the herb Forager is coming back he is shaking on the way back he got attacked by undeads in the forest but he just manage to escape. he is sure he was not followed but where are they going?

Resources Phase:
SP Delegated: 80SP (four worker)
Silver workers: (four) next one 25 silver
Wood 62 (-4 fireplace)
Stone 89 (+45 workers)
meat 43 (-8 workers)
Wheat 30 (-8 workers)
Fish 20 (+10 Region)
Silver 5 (-5 alchemist)
hide 26
Ale 0 (-1 used)
gem 0 (-8 trade)
health potion 3
Greater healing 3 (+1 alchemist)
iron 2
herbs 12 (+4 worker)(-5 alchemist)
Gold 2 of 10 (+1 tax)(-6 gift)
animal skull 1
barbarian ale 0
Goblin Stew 3
moose sausage 2

Colony conditions:
Current Modifiers: (specialty hunting)(Region Lake Sherwood +10 fish)
+2 stone (+1 stone gunnars pick axe)
Workers 100% good)(your workers need two different food (3 of 3 housing)

weapons:(+3 bow)(+4 bow)(3x +5 iron sword 2 dam)(+4 spike wood club)(3x +3 stone club)(x2 +3 stone ax)(+4 heavy stone spear 3 dam(+4 stone spear)(+6 dark staff gem 4 melee damage two hand)(+5 Bow 3 dam)(3x +5 swords 3dam)(3x +3 warhammer 5 dam)(2x +3 crossbow 5 dam)(+5 dark staff 2 melee damage two hand)(+5 heavy spear 7 dam)(Ranger)(2x +4 stone sword/gem 4 dam)

Armor(+4 armor iron Shield)(2x +2 wood shield)(+2 studded boots)(+2 studded leggings)(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(4x +1 hide leggings)(+1 hide boots)(+4 studded hide boots gem)(+4 studded chest)(2x+4 iron leggings)(+4 iron helmet)(+16 armor tower shield (tank) (+10 armor tank helmet (tank)(+2 wizard helmet +1 spell dam)(+2 wizard leggings)(+8 wizard chest)(+2 wizard boots)(+2 studded hide helmet)(+8 iron chest plate)

items(+1 ring)(+1 hit gem amulet)

Production Buildings (all building in the colony file etc more info)

  • hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Silver mine +5 silver (need a worker)
  • wizard tower (see colony file on more info)can hire a wizard)
  • Barracks (hire a Soldier whit a base stat of 5)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Stone Quarry +5 stone (need a worker)
  • Guard tower (passive defensive building)

Colony Phase:
u can move your eight workers if u want
here are your workers from last week.
0 Lumberjack; 0 hunter; 4 stone Miner; 0 Builder;0 Scientist, 0 Silver miner,0 wizard,0 Soldier,1 alchemist, 1 herb Forager

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber yard, Wood wall, Barracks, Research bench two,Blacksmith,Gold mine, Armorer and house

research (need a Scientist)
buildings:, cabin,iron mine, ,iron gate,ballista, batteling ram, Trebuchet, and moat

alchemist using astride book discoverer potions 4 of 5.

Quest
loot Blockurator camp (easy)
loot paradigm42 camp (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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paragrim.jpg

@happyme

his colony where under attack but whit help from fellow colonists they quickly eliminated the threat.
and happy me has got a new member and oger. happyme workers are keeping there distanse but has offerd him meat and a ale. he is sitting on a rock outside his gate having a feast. he sems like a pleasant oger if they can be it. his workers are wondering what to call him if its a him they are not sure..

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
Wood 104 (-3 fire)
Stone 173 (+36 workers)(-12 trade)
meat 92 (+14 workers)(-6 trade)(-6 workers)(-3 oger)
Fish 37 (-6 worker)
wheat 76 (+6 trade)
Silver 66 (+5 quest)
hide 41 (+2 workers)
gem 5
Herbs 4
Gold 6 of 10 (+1 tax)
health potion 1
armor potion 2
Greater healing 2
iron 15 (+4 Region)
Ale 16 (+4 trade)(-1 used)(-4 gift)(-1 oger)
Goblin stew 3
moose sausage 5 (-1 used)
Cloudberry pie 4

Colony conditions:
Current Modifiers: (specialty hunting) (+1 all production Cabin)
+1 stone +1 hunter +1 stone gunnars pick axe)(+4 iron iron company)
Workers 100% good)(your workers need two different food (2 of 2 housing)

weapons:(+5 long sword 3 dam gem)(+5 bow/gem 5 dam)
(+5 iron sword 3 dam)(+5 long sword/gem 4 dam )(2x +5 war hammers two hands 5 dam)(+3 crossbow 5 dam)(+5 battle ax (two hand) 6 dam(Oger)

Armor(2x+4 studded chest plate)(+16 iron chest gem)(+8 iron leggings gem)(+4 Armor iron shield)(+8 iron helmet)(2x +4 iron leggings)(+2 Studded hide boots)(+2 studded hide leggings)(+2 studded hide helmet)(+8 iron chest)(+2 barbarian helmet +1 to hit)
(+4 Iron Boots)

items(+1 hit gem Ring)(2x +1 hit gem amulet)(+2 range hit Eye of Accuracy)(+2 dam bone amulet)(barbarian) (OGER)

Production Buildings (all building in the colony file etc more info)

  • Stone Quarry +5 stone (need a worker)
  • Hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Cabin +1 all Resources building)

Colony Phase:
u can move you six workers if u want to
here are your workers from last week.
0 Lumberjack; 2 hunter; 4 Miner; 0 Builder;0 Scientist,

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Wood wall,herb cabin, Research bench two,stone wall,Blacksmith, cabin, house

research (need a Scientist)
buildings: silver mine,iron mine,wizard tower, armorer,Brewery, and Barracks,

Quest
loot Blockurator camp (easy)
loot paradigm42 camp (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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cyrber.exslore.jpg

@stever82

had a quest week he went out to find some more gold. he is sitting on hes knees in a small river he sudely fell like he is not alone anymore. his club is on the grund next to him. quly grabing it and turns arund. just a few feet from him is three undeads they are comming his way..no time to think he swings his clup burrys deep on the undeds scull almost got stuck he get it loss and swing and swing they undeads are in a pile in front of him. he cant stay here anymore take the gold. he ses one of the undead has boots and leggings on to his surprise its barbarian armor. back in camp the builder has made the herb cabin

Resources Phase:
SP Delegated: 160 SP five workers
Silver workers ( five) (next one 30 silver)
Region workers (two)
Wood 84 (+24 workes)(-30 construction)(-4 fire)(-10 trade)
Stone 20 (-20 construction)(+10 trade)
Fish 84 (+24 worker)(-12 worker)(-10 trade)
meat 40
Wheat 47 (+10 trade)(-12 worker)(-4 ale)
Silver 29 (+18 worker)(-20 trade)
iron 5
ale 5 (+2 worker)
Health Potion 2
Greater healing 2
hide 6
gem 4
Herbs 4
Gold 6 of 10 (+1 tax)(-1 up vote)(+4 trade)(+1 quest)
Animal scull 2
Barbarian Ale 1
Goblin stew 5
moose sausage 2
cloudberry pie 3

Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)(Cottage +1 production)
Workers 100% good)(your workers need two different food (4 of 4 housing)

weapons (+5 iron axe)(+5 iron spike club/gem 5 dam (Barbarian)(+5 bow 3 dam)(2x +3 stone club)(+4 bow)(2x+5 iron sword 3 dam)(+4 stone club 2 dam)(x2 +3 war hammer 5 dam)( +5 iron war hammer 5 dam two hand)(+5 iron sword/ gem 4 dam)(+3 cross bow 5 dam)(+4 short spear 4 dam)
(+5 battle ax 6 dam)(barbarian)

Armor(+4 armor large wood shield)(2x +1 armor hide helmet)(2x +2 armor hide chest)(2x +1 hide leggings)(2x+1 hide boots)(x2+2 studded hide boots)(2x +4 studded hide chest)(+4 iron leggings)(+2 studded hide leggings)(+4 iron boots)(+2 barbarian helmet +1 hit)(+10 barbarian chest plate)(+4 barbarian boots)(+4 barbarian leggings)

items(+2 boar fangs amulet)(bear cub)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Fishing Cabin +7 food (need a worker)
  • Cottage +1 production
  • Lumber yard +5 wood (need a worker)
  • Silver mine +5 (need a worker)
  • Brewery (1 ale cost 2 wheat one worker can make 2 ale per week)
  • herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)

Colony Phase:
u can move you twelve worker if u want.
here is the jobs your can do

3 Lumberjack;3 fisherman;0 Miner;1 Builder;1 Scientist, 3 Silver miner, 1 brewer, 0 Alchemist, 0 herb Forager

Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.

Stone Quarry,Blacksmith, Wood wall, silver mine , Research bench two,Brewery,armorer, herb cabin,iron mine, barracks

research (need a Scientist)
buildings,wizard tower
stone wall

alchemist using astride book discoverer potions 1 of 5.

Quest:
loot Blockurator camp (easy)
loot paradigm42 camp (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

paragrim.jpg

@hhayweaver

has come back from happyme colony if was under attack from the snake clan. he has some new iron armor. just after he left the colony he fund a hunters bow on the ground. David has not come back from his mission yet. the brothers Rac and Shac has been working in the stone quarry this week Rac has fund a gem.

Resources Phase:
SP Delegated: 40SP three Worker
Silver workers(three) (next one 20 silver)
Wood 32 (-3 fire)
Stone 67 (+18 Rac and Shac)(-6 trade)
meat 28 (+5 Azariah)(-6 worker)
Fish 23 (-6 worker)
wheat 13
Silver 31 (+10 Axle and worker)(+5 quest)
health potion 2
gem 6 (+1 Rac)
hide 9 (+1 worker)
Herbs 2
Gold 5 of 10 (+1 tax)
Animal scull 1
iron 11 (+4 Joseph)
Goblin stew 1
moose sausage 1
Cloudberry pie 3

Colony conditions:
Current Modifiers:
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick
(Cottage +1 production)
Workers 100% good)(your workers need two different food (3 of 3 housing)

+5 Sword, +4 Iron Boots, and +4 Iron Leggings

weapons(+3 war hammer 5 dam (two hands)( +5 iron sword 2 dam)(+4 bow gem 3 dam)(+5 iron sword 3 dam)(2x +4 stone club 2 dam)(+4 bow / gem 4 dam)(+5 Cleric staff (Cleric) 4 dam)(+5 swords/gem 4 dam)(+7 hunter bow 4 dam(Ranger)

Armor(2x +1 armor hide helmet)(2x +2 hide chest)(2x +1 hide leggings)(x2+1 hide boots)(+4 Ranger helmet +1 ranger hit)(+4 studded chest armor)(+4 Cleric helmet +1 hit)(+8 Ranger chest plate)(+8 Iron shield)(+4 iron boots)(+4 iron leggings)

items(+1 Ring)(+2 bear amulet)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Stone Quarry +5 (need a worker)
  • hunter cabin +4 meat +1 hide (need a worker)
  • Silver mine +5 silver (need a worker)
  • iron mine +3 (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

0 Lumberjack;1 hunter;2 Miner;0 Builder;0 Scientist: 1 Silver miner, 1 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,Wood wall, Research bench two, house

research (need a Scientist)
buildings: Blacksmith and armorer,Brewery,herb cabin,stone wall, Barracks and wizard tower

Quest:
loot Blockurator camp (easy)
loot paradigm42 camp (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
creativtrues.jpg

@enjoycompany

has come back form helping repel and attack on happyme colony she has got a new helmet a bit of silver and bone amulet. on the way home se ses a few colonists going true a small pile of weponds the snake clan left behind. she ses a bow and taking it. she think bu using the new helmet she can do much more damage now with the new amulet.

Resources Phase:
SP Delegated: 20 SP Two workers
** Silver workers** (three) (next one 20 silver)
Wood 39 (+12 workers)(-2 fire place)
Stone 25
wheat 24 (+16 worker)(-5 worker)(-5 trade)
meat 6 (-5 worker)
fish 10 (+5 trade)
Silver 39 (+5 quest)
Cinnamon rolls 1 (-1 used) (+2 to hit +2 production one week)
gem 3
hide 1
Iron 9
health potion 3
Gold 3 of 10 max (+1 tax)
Goblin stew 0
animal scull 1

Colony conditions:(+2 specialty farming)(-1 food)(-2 stone)
Current Modifiers: +1 stone gunnars pick
Workers 100% good)(your workers need two different food (1 of 2 housing)

weapons (+5 iron sword 2 dam)(+5 long sword w/gem 3dam)
(+4 bow/gem 4 dam)

Armor (+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)(+2 hide chest plate)(+1 hide leggings)(+2 barbarian helmet +1 to hit)

Items (+2 hit boar fangs amulet)(+2 dam bone amulet (barbarian)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • Farm +5 wheat (need a worker)
  • Research bench (need a worker)see colony file on more info
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

0 Lumberjack;2 farmer;0 Miner;1 Builder;0 Scientist, 2 silver Miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall ,herb cabin,Brewery

research (need a Scientist)see colony file on more info

iron mine ,cottage,Blacksmith,armorer,Stone wall,Barracks,research bench 2
,wizard tower

Quest:
loot Blockurator camp (easy)
loot paradigm42 camp (easy)
Gold prospector (easy)
Hunting (medium)
find out ho is following her (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
blockurator.jpg

@ligayagardener

is doing some work around the colony this week.

Resources Phase:
SP Delegated: 20 SP two workers
Silver workers (three) (next one 20 silver)
Wood 10 (+4 worker)( -2 fireplace)
Stone 41
meat 22 (+5 worker)(-5 workers)
fish 7
wheat 0
Silver 16 (+5 worker)
iron 2
gem 1
Gold 7 of 10
Herbs 2
Hide 15 (+1 worker)
Greater healing potion 1
Goblin stew 0
Cloud berry pie 0

Colony conditions:(+1 specialty hunting) +1 stone -1 wood -1 food
Current Modifiers: +1 stone gunnars pick
Workers 100% good)(your workers need two different food (1 of 2 housing)

weapons (+3 stone spear 2 dam)(+4 bow 2 dam)(+5 Sword 2 dam)

Armor(+2 armor hide boots gem)(+2 hide chest)(+2 hide helmet gem)(+2 studded hide boots)(+4 studded hide chest)

items(+1 Ring)(+1 amulet)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • hunter cabin +4 meat 1 hide per worker
  • Research bench (need a worker) see more info in the colony file
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

1 Lumberjack;1 hunter;0 Miner;1 Builder;1 Scientist, 1 silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall,herb cabin and House

Research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower

Quest
loot Blockurator camp (easy)
loot paradigm42 camp (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
enhos.jpg

@enosh

after the lumberyard has been build enosh is joining his worker there. not much is happening

Resources Phase:
SP Delegated: 0 SP
Silver workers (two) (next one 15 silver)
Wood 26 (+12 workers)(-1 fire)
Stone 2
Fish 37 (+8 worker)(-2 worker)
wheat 10
Silver 5
Gold 8 of 10
Cloudberry pie 1 (+5 production to one worker one week)'
moose sausage 1 (+2 damage in combat)

Colony conditions:
Current Modifiers: (+1 specialty fish)+1 wood -2 stone
Workers (get activated after 5 worker)

weapons (+4 sword 2 dam)(+4 bow 2 dam)

Armor(+2 hide chest)(+1 hide leggings)(+1 hide helmet)(+1 hide boots)

items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • Fisherman hut +7 fish (need a worker)
  • Research bench (need a worker) see the cost etc in the colony file
  • Lumberyard +5 wood (need a worker)

Colony Phase:
u can move your two workers if you want
here is the jobs your can do

1 Lumberjack;0 fisherman ;0 Miner;1 Builder;0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, wood wall,herb cabin and House

research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower

Quest
loot Blockurator camp (easy)
loot paradigm42 camp (easy)
Gold prospector (easy)
Hunting (medium)
kill the bandit (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

nature-3294681__340.jpg

@mastergerund

is away helping the defense of ecoinstant colony from the snake clan. his workers are out in the forests getting some more wood. and new working is joining the colony he starting to do work on improving there technology. he figure out how to build the silver mine.

Resources Phase:
SP Delegated: 10 SP (one worker)
Silver workers two (next one 10 silver)
Wood 29 (+13 worker)(-1 fireplace)
Stone 23
meat 0
fish 18 (-3 workers)
Silver 0
Gold 11 of 11 (+1 tax)(-4 up vote and Sbi)
Cloudberry pie 1

Colony conditions: ( specialty fish)+2 wood -2 stone
Current Modifiers:

Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)

Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)

Items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Fireplace (using 1 wood per turn)
  • bed
  • Research bench (need a worker)

Colony Phase:
you have three worker you can move him around
2 Lumberjack;0 Forager;0 Miner;0 Builder;1 Scientist

Buildings:
u can build building if u have the materials and a workers/player to do it.

fishing cottage 20 wood 5 stone +7 fish (need a worker)

stone quarry, wood wall,herb cabin,silver mine and House

research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower

Quest:
loot Blockurator camp (easy)
loot paradigm42 camp (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
cyrber.exslore.jpg

@stuffbyspencer "Elk-Expanse"

is going out to find some more gold. he ses and undead in the forest its just wandering arund he going back to camp. hit gold stockpile is over filled. the worker has made the Research bench. the colony is coming along nicely

(you now have a page on the colony file its linked under the outpost and region. there you have your teck tree etc when u are unlocking building it will be update cost etc in the file.)

Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers one (next one 5 silver)
Wood 0 (-10 construction)(-1 fireplace)
Stone 4
meat 8 (-1 worker)
Silver 5
Gold 16 of 16 (+1 tax)(+3 recruitment 3 of 3)(+1 quest)
Cloudberry pie 1 (+5 to one worker production)
goblin stew 1 (+3 to production all workers)

Colony conditions: ( specialty hunting) +1 hunting, +1 wood -1 stone
Current Modifiers: missing bed

Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)

Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)

Items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Fireplace (using 1 wood per turn)
  • Research bench

Colony Phase:
you have one worker you can move him around
0 Lumberjack;0 Forager;0 Miner;1 Builder; 0 scientist

Buildings:
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
hunting cabin 20 wood 5 stone

stone quarry,lumberyard wood wall,silver mine and House

research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower

Quest:
loot Blockurator camp (easy)
loot paradigm42 camp (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

vally4.jpg

@moncia90

is out to find stone. she notes a small camp fire. next to it is and large man. next to him is a pick ax. oo hello there its gunnar from the outpost he know all of the colonysts in this land but you most be new here?. a have this extra pick ax whit me a dont need it anymore you need it more them me he give you his pick ax. its a dangerous place this he digging arund and take up a goblind stew and a studded chest plate here you go. the pick ax its a special one. moncia notes she find more stones using it. gunnar is leaving the area. she is gong back. zorg and emma is back. emma has fund a few herbs. all of them think by building a herb cabin they can make potions using it.

(a just read your comment more thorough tools youy dont need) to get better weponds and armor you need to find them or trade/ make them but you need a Blacksmith a few colonist has very good one.)

Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers two (next one 10 silver)
Wood 13 (+7 worker)(-1 fireplace)
Stone 3 (+5 Monica)
meat 1 (-2 worker)
food 4
Silver 0
Gold 9 of 10 (+1 tax)(+3 recruitment 2 of 3)
Cloudberry pie 1
goblin stew 1 (+1 gunnar)
herbs 3 (+3 emma)

Colony conditions:
Current Modifiers: (+1 stone gunnars pick per worker)

Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)

Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)(+4 studded chest plate)

Items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Fireplace (using 1 wood per turn)
  • bed

Colony Phase:
you have two worker you can move him around
2 Lumberjack;0 Forager;0 Miner;0 Builder;

Buildings:
u can build building if u have the materials and a workers/player to do it.

Research bench 10 wood (unlocking the teck tree and new worker type)
herb cabin 30 wood 20 Stone (+3 herbs herb Forager)(Alchemist +2 potion a turn)

Quest:
loot Blockurator camp (easy)
loot paradigm42 camp (easy)
Discovered the immediate area (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

DARKLANDS.jpg.

Sort:  

After a long week and brutal defense - we will report that we did the following:

Soldier Stan - prospect for Gold
EcoInstant and Paige - rested from wounds, collected herbs in the forest in spare time.
10 workers will mine stone in the quarry.

we will trade with cyber 15 wheat for 15 meat.

Loading...

Noticing that I am still gone to support @ecoinstant colony, the workers decide to dig into the gold again and order 3 SBI for the colony.

The scientist is so excited about learning about silver mine's that he keeps banging away on the research bench to see what else he can learn.
One worker keeps chopping wood, but last worker decides to surprise me with a fishing hut when I return and gets to work on building it.

noted and the Sbi is deliverd

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It is amazing seeing how much effort you put into these every week. Its things like this that makes the platform a fun and interesting place to be for so many. Have an awesome week!

Thank you much appreciate it.

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Alright, let's clear up some of this gold overflow, it might make us a target 😓

sell 12 gold for 4 sbi shares

Now, as for my worker, I'm going to reassign him to lumberjack, because we really oughta get some wood around here! 🌲

As for me, I'm gonna go hunting for some food. 🍖

Posted using Partiko Android

the gold is has been weigh up and counted. Sbi on the way.

10/4 on the rest

OOC: I used the Greater Healing potion and ate both moose sausage last week,
I also should only have one skull now and 0 ale.

Also, the master crossbow upgrade is still locked in my colony file.

Sorry for the trouble.

no trubbel...you mean the improved master? you need to unlock the normal master first then the improved
you got one ale from happyme so its one there, :) but on the sausage, scull its fixed

yes, improved master crossbow.

*I thought that if I already owned a 'master crossbow' I already know how to make it.

so, ok, I will research 'master' first, then this week I will research 'Improved'

after the crazy round killing asha a need to debuff a bit the dual strike -3 hit

Ok, If you are going to do that, then how about also change the Ranger ability to (charge attack +1) or (hide +1) instead of (potion +1).
The potion+1 bonus does not seem that beneficial to a Ranger at all.

no its way to strong. the -3 is a minimum ideally a want to do -4 but.

the potion is usfull to. but potions semmes to not be used so much but in case its strong

Hi darklands, sorry I have not been playing recently i have been busy But rest assured i still plan on playing the game :)

no problems you are still in :)

I think this week everyone will work at the lumberyard to build up resources, and I will go to loot Blockurator camp (easy).

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