Some Level Design I did for Dungeon Defenders 2
Hey guys!,
I'm a passionate level artist, designer and telecom engineering on electric systems. Making game levels was always my passion when I was a child. It started as a hobby back in 2000 when I discover the game unreal. This game provided a level editor called UnrealEd. Always loved the idea of crafting levels from scratch and use my imagination so this was like a dream for me.
Currently I'm working on the video games industry since 2012 for Dungeon Defenders 2.
As a world builder, I'm in charge of world building the Dungeon Defenders 2 levels.
I'm responsible for polishing the levels, adding assets made by artists and creating them aswell. Meshes such as grounds, walls, ceilings, optimized modular stuff, props etc ...
I'm also responsible for doing some optimizations, lighting and creating collisions.
So let's take a look at some world building work I did for Dungeon Defenders 2 along with my brother Jesús Díaz (https://www.artstation.com/n3odoc) and some awesome artists (see below), hope you like it! :)
Liferoot Forest:
Molten Citadel:
Yeti's Revenge
Hero's Marketplace
Nimbus Reach:
Gates of Dragonfall:
The ThroneRoom:
Dragonfall Carnival:
Social Tavern:
The Lost Temple:
Buried Bastille:
Spooky Forest:
Siphon Site D:
Dragonfall Sewers:
The Harbinger:
Some 3d assets on the pics made by artists:
Zack Smith - https://www.artstation.com/artist/zacksmith -
David Decoster - https://www.artstation.com/artist/daviddecoster -
Jordan kerbow - https://www.artstation.com/artist/jordankerbow -
Robbie Reed - https://www.artstation.com/robbiereed
Gabriel Priske
Elliot Bynum
Nicole Kwiatkowski
Jasper Rubino
You can check out more of my work here: https://www.artstation.com/danimix1983
Epic work there!
Thanks!
Nice colour usage.
Thanks!