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RE: Art Book - Concept Art for Video Game
Hey everyone, I was reading the post “Art Book - Concept Art for Video Game” and it got me thinking about the production side of things. I recently started looking into game art outsourcing studios, especially those that provide 3D modeling. Has anyone here actually worked with an outsource team that handles the full pipeline like drafts, revisions, and final models with textures? I’m curious how well that process works in real projects. Would love to hear some real feedback!
I was in a similar situation and decided to try working with a game art outsourcing studio that focuses on 3D modeling. It’s basically an outsource setup where they don’t just deliver a final file they go through multiple stages, like early drafts, feedback rounds, refining details, and then final texturing. I came across this one https://nastyrodent.com/ . From what I saw, most of the actual info is currently on the main page and mainly about their 3D modeling services, but it was enough to understand their workflow. I decided to order a few assets for my project, and the result turned out really good. Everything fit my style, and the step-by-step process helped avoid issues along the way.
Thanks a lot for the explanation! That really helped me understand how outsourcing studios work, especially the part about having multiple stages and revisions. It makes the whole process feel much more clear and manageable.