Zombie Adventure - Game 31 - Day 14 (Dec. 17, 2018)

in #gaming6 years ago (edited)

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ZombiBanner3.png

Objective: Get off the board at the top left corner by breaking the barrier with an axe and getting past the hulks that have been held back by the barrier. WARNING: You may need to plan ahead and consider what you need before moving beyond the last search spot!

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

This game is already in progress. Please follow along and watch how the game is played so that you too may join when the next game begins.

The Rules of this game can be found here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-31-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

The zombies continue to advance despite losing more of their kind, while the hulks are frustrated at not being able to break the bars.

Game31Dec17.jpg


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...

Molotovs don't need a roll (AKA guaranteed action), and Runners only move 2 per turn, right ?

If both those statements are true, I move South South West, cause I cannot wait another turn for them... I want to fry them noooooooow XO

Player 9 (3rd)

Moves S S W to fry the zombie hoard faster.

Yes, your assumptions are correct.

love it, cool, dont get fried, see you at the hulks

Player 1:
East, north, west!

And bonus roll
@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 8.

Player 1 (4th to move)

I was thinking... if you can attack the gate with the axe, and then step back, then we can fire at them... my gun does double damage if they're in the next square.

You could also move up one and do double-damage through the gate!

Yeah, I thought of that.. but I didn't want to be caught in the rush without a melee weapon if Pandora opened it...

... although if we just shoot them all and then axe the gate, I'll definitely move up for double damage days!

The last line was what I was thinking would be smartest.

Move 3 West
Bonus roll @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

Player 7 (5th)

Rolled an extra action so 1 extra move.
Moved West West West North.

Player 2 (6th to move) :

Shake shake shake, you roll the 20-sided die.

You rolled a 1.

Oh... does this apply to one action or one turn? I probably wasted it just now... but I've got another two bullets I want to send into the hulks...

It generally applies to the first action unless specified, so you could ignore your roll of 1 and use the bonus to kill the wounded hulk, then move closer and shoot again.

I got a six on the actual shooting diceroll. So I'll just ignore the "Can't miss" and keep firing from here until Pandora shows up.

OOOPS! My mistake... I meant to say that you could ignore the 6, use the can't miss (roll of 1) and then use the roll of 6 as the NEXT shot. Sorry for the confusion. I must have been half asleep still.

Haha, that's okay, there's so many dicerolls to keep track of.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

  • Fire at a fresh new hulk with my elephant gun (@rollthedice)

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Woof.... doing well Mr Dice.

  • Fire at the newly wounded hulk with my elephant gun (@rollthedice)

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Let's just use the 2 6's and the can't miss to kill the wounded hulk, wound a 2nd hulk and then kill it. That last roll of 3 can be ignored.

Cool! Won't argue with that.... chk-chk-BOOM!

wow are you going to win or die, Im on the way to help, will get there as quick as I can

If I'm gonna go... I'm gonna go out in a blaze of glory!

west
north
east

how many hits to kill a hulk?

A hulk has 2 damage points, so a shotgun in the same space can kill it with 1 shot, as can the CZ 550 from 1 space away; otherwise, it takes 2 hits with any weapon doing 1 damage or 4 bare-handed hits (0.5 damage points per hit).

Player 12 (7th)

Player 4 (1st)
@rolld20 for the bonus.
Action 1: Use the shotgun to shoot at the hoard. @rollthedice
Action 2: Move east.
Action 3: Move south.

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

Shoot again for the extra action bonus. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

HOW CAN ONE MISS SUCH A BIG CROWD WITH A SCATTERGUN!!!!???? That's 4 misses so far! Dicebot... you gotta get with the program here!

Hahaha, that's crazy. Did some brains get into the firing mechanism?

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Its been long time i was out, will try to join again in new game.. nice to see it is going strong ;)

Good to see you again. I'm looking forward to having you back. This game is getting close to being finished by the look of things.

This post contained some typos in its mentions that have been corrected in less than a day. Thank you for your quick edit !

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Player 5 (2nd)
@rolld20 for the bonus.
Action 1: Use the CZ 550 to shoot at the hoard. @rollthedice
Action 2: Move east.
Action 3: Move south.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

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