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RE: Ork Hulk (Game 1) Turn 7

in #slothicorn8 years ago

Oh drat, I thought that there was a burna lying on the ground that the ork dropped! But looking back I now see I mistook the second ork's 'tag' as an item tag. Darnit! I had planned to pick it up whilst moving south but I see now that is no option.

So I guess I simply move 5 squares south! To see what is behind the corner..

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Now that the fog of war is lifted... you've got some guys that are just in range with your frag grenade... I'd give it a throw if I was you... maybe you'll take 'em all out?

I'm just going to assume you're cool with lobbing frag grenades around.

Aim frag at Ork 13... Ork 12 and 14 caught in the blast too.
5+ to wound Ork 13 - @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Roll to wound Ork 12.
@rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Ork 12 has been killed by the Frag Grenade. Well done.

Roll to wound Ork 14 - @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Pandorasbox can throw grenades around the corner? Or is that Not considered a corner because she can see to the targets diagonally? I think we need to be clear on what is and is not allowed so we can plan properly.

Sorry, I realise it's not super clear.
I'm using a line of sight system to determine who can see what:

image.png

Basically, if a player piece or an enemy piece can draw a straight line to see any part of the other, then it's allowed.

UG wouldn't have been able to do the same:
image.png

In Warhammer 40K, the players literally crouch down and look from the piece's viewpoint to see if they can see the enemy, obviously we can't do that here, so I'm just drawing lines.

Thank-you for the clarification. This is good to know.

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