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RE: Lets turn Steemit into a MMORPG !
Thanks for your comment and interesting question.
First: It cost me almost 10 years to create a team that works. :-)
Second: I will not be able to control quality. there will be always someone who wants to trick the system.
but in our algorithm we want to have some influence, reputation, posts, comments, how old the last post is, how old the last comment is. of course, we must now explore, what's the best middle way and what's work.
Ten years well-spent by my reckoning. :c)
It is good to hear that you are taking on board anti-exploitation as a design consideration. It'll be interesting to see what you produce in a month's time.
Awesome ideas! I hope you add an upper limit too post influence so spammers dont have an advantage simply for spamming.
in the next days we will show a whitepaper, then everyone can participate in the discussion :-)
Cant wait to read it! Will be following closely
a little patience is needed, but dont worry like already said we are commited 100%